AI Insights · Timothy · October 2021
Top 5 Character Collection Games in Finland Q3 2021
An overview of the performance of the top 5 character collection games on a unified platform in Finland during Q3 2021, based on Sensor Tower data.
During the third quarter of 2021, the top 5 character collection games in Finland, based on data from Sensor Tower, showcased varied performance trends in terms of weekly downloads, revenue, and active users.
Pokémon GO from Niantic, Inc. saw its weekly revenue fluctuate, peaking in mid-August at approximately $166K. Weekly downloads experienced a decline from early July, starting at around 3.7K and dropping to about 2K by the end of September. The game maintained a strong user base with weekly active users starting at 234K in late June, peaking at nearly 300K in mid-August, and then tapering off to 252K by the end of the quarter.
Brawl Stars by Supercell exhibited a gradual decline in weekly revenue, starting at around $98K in late June and ending at approximately $29K by the end of September. Weekly downloads for the game remained relatively stable, hovering around 2K throughout the quarter. The number of weekly active users showed a downward trend from 174K in late June to about 144K at the end of September.
Empires & Puzzles: Match 3 RPG from Small Giant Games experienced fluctuations in weekly revenue, with a notable peak of $43K in early July and another peak of $42K in early September. Weekly downloads varied, starting at 217 and reaching a peak of 391 in late July before stabilizing around 285 by the end of September. The game maintained a consistent number of weekly active users, averaging around 5.4K to 6.2K throughout the quarter.
State of Survival: Zombie War by FunPlus International AG saw its weekly revenue peak at $40K in late August. Weekly downloads remained relatively low but steady, ranging between 493 and 758. The game had a consistent number of weekly active users, averaging around 7.5K at the beginning and ending of the quarter, with slight fluctuations in between.
Clash of Clans, another title by Supercell, showed a significant peak in weekly revenue of $71K in early August. Weekly downloads were stable, with minor fluctuations around 1K. The game maintained a strong user base with weekly active users consistently around 113K to 129K throughout the quarter.
These insights are based on Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.